In this study, the question of the relationship between the Y and Z generations with online games (addiction) has been written for the purpose of describing and opening up a new professional manifestation that is evident with the phenomenon of e-sports emerging as a new career opportunity. In this study, the social context of technology, the change of generations against developing technology, the characteristics of digital culture, the ontology of the concept of game, the history of digital games, as well as the characteristics of generation Y and Z that affect the choice of profession, the emergence of digital acting as an e-sports activity will be discussed. In this study, a polling technique was applied to a representative sample of 137...
Sport used to be practiced and watched only live. Over time, it started to be broadcast by the radio...
This thesis is about eSports, also known as electronic sports or competitive gaming. Gaming has grow...
Educational on-line games are promising for new generations of students who are grown up digital. Th...
Abstract According to simulation theory, individuals live and work in hyperreality. Digitalization ...
ABSTRACT Current technological developments, especially in the gaming industry, have created new jo...
Dissertation presented as the partial requirement for obtaining a Master's degree in Information Man...
E-sport is a young but fast-growing industry. Not much research has been done on this topic so far, ...
Digital technology plays an important role in the everyday lives of people. New types of ‘digital sp...
Digital games are becoming more and more popular among today’s students. Digital games are used dire...
Nowadays, the rapid rise in the digital game industry has led to a similar increase in children’s te...
This study aims to analyze the factors behind adoption of online games, using a theoretical foundati...
Abstract This research was aimed to study the behaviors and effects of internet technology focus on ...
This study has a purpose to investigate the adoption of online games technologies among adolescents...
Nowadays, digital games have become a part of the daily lives of individuals, and accordingly, the v...
Educational on-line games are promising for new generations of students who are grown up digital. Th...
Sport used to be practiced and watched only live. Over time, it started to be broadcast by the radio...
This thesis is about eSports, also known as electronic sports or competitive gaming. Gaming has grow...
Educational on-line games are promising for new generations of students who are grown up digital. Th...
Abstract According to simulation theory, individuals live and work in hyperreality. Digitalization ...
ABSTRACT Current technological developments, especially in the gaming industry, have created new jo...
Dissertation presented as the partial requirement for obtaining a Master's degree in Information Man...
E-sport is a young but fast-growing industry. Not much research has been done on this topic so far, ...
Digital technology plays an important role in the everyday lives of people. New types of ‘digital sp...
Digital games are becoming more and more popular among today’s students. Digital games are used dire...
Nowadays, the rapid rise in the digital game industry has led to a similar increase in children’s te...
This study aims to analyze the factors behind adoption of online games, using a theoretical foundati...
Abstract This research was aimed to study the behaviors and effects of internet technology focus on ...
This study has a purpose to investigate the adoption of online games technologies among adolescents...
Nowadays, digital games have become a part of the daily lives of individuals, and accordingly, the v...
Educational on-line games are promising for new generations of students who are grown up digital. Th...
Sport used to be practiced and watched only live. Over time, it started to be broadcast by the radio...
This thesis is about eSports, also known as electronic sports or competitive gaming. Gaming has grow...
Educational on-line games are promising for new generations of students who are grown up digital. Th...